Three Projects On The Go!

I have been meaning to keep track of production across Ack Ack Attack! but have been neglectful and haven't. Now I have 3 projects on the go so I should have more than enough things to write about. We have gone from having just Ack Ack Attack! which is nearing completion and has come a long way since the pivot from Unreal to Godot and using Claude as my developer to now having Pyrate Plunder Island and Attack Track added to the roster.

Ack Ack Attack Latest! — video preview
Ack Ack Attack Latest!

What is Pyrate Plunder Island you ask? Well it's a bit of a pick up and go loot game. You wander an island looking for treasure, rescue your pirate friends, attack the island keeps and fight the captain of the guard. It is still in very early alpha stages, but already have the island generator in place, some NPC's to interact with and environments from my low poly packs.

Pyrate Plunder Island Early Alpha / POC — video preview
Pyrate Plunder Island Early Alpha / POC

Attack Track is a combat racer inspired by Deathtrack and Wipeout XL, where you can upgrade your vehicle, take out contracts for hits, and generally just cause mayhem. This is currently in a prototype stage with a rough track generator up and running and building for the Mac, but that is as far as it has gotten so far. So keep an eye on the dev log page as more will be on the way!